Day 43/365: No one reads this anymore

Heya!

Been making a bit of progress today at least. Been squishing a few bugs, fleshing out the state system. It’s progressing nicely 😀
TOmorrow is friday so I promise I’ll write more then 🙂

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Day 42/365: Moving forward

Hey!
Forgot to make a post yesterday – Was a bit too occupied.

I did make quite some process. Got a lot of foundation done. But I ran into a annoying little bug, a sigsegv – segmentation error. First time I’ve encountered one of those. The game compiles and everything, but as soon as you run the game, it crashes and leaves basically no error. Nothing that helps me debug what is actually going on.

I do know however that my previous commit didn’t have the error so I’m backtracing my changes to see what could cause it.

Day 41/365: Been a bad day

Hey, Sry this post wont be long. It’s been a bad night and a bad day. Didnt sleep well at all so I’ve had issues focusing…

Been discussing if we should announce our game-project this week. Our artist say he’s ready for it. Unfortunately, the code-side isn’t ready. I guess we’ll wait for a while.

Day 40/365: I’m hooome

Home again from my parents house – It’s time to get greasy.

We managed to get some work done at least! Feels great! Even though we’ve changed framework, language even, and have to do a lot of stuff from the very bottom up.
Soon we’ll be ready to let our engine roar and start drawing pretty stuff.

Time to sleep now and I hope you all have a great night!