It’s Official: LD here we come!

LD (Ludum Dare) is approaching in a rapid pace, it’s this weekend!

Yet again I’ll participate with Atomic Vikings! And we’re going to have a blast of course!

Last time we participated we managed to snag rank 10! It’s going to be hard to beat but I hope we succeed cuz this time we have 2 additional members with us!

Riina, a 2d artist who joined us the days before the last LD but was unable to fully participate, she did turn up just in time to help us make a better looking logo for the game.

Olive, a 2d artist who joined just a few days ago. He’s very talented and very eager to make games! He’s multitalented, He can code a little and make some music as well.
He made this game on Android, and I highly suggest you should check it out: Tiny Fruit

 

Both are of course welcome to the team and let’s kick some A-double-S in LD!

Our “We’re-in-post” can be found here if you want more details!
http://ludumdare.com/compo/2015/04/15/atomic-vikings-are-in/

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How fast are you at typing?

A friend sent me this link and I just had to try it out.

It shows that on my work-keyboard, I type at 75 words per minute when I tested it in swedish.
After I switched to english, it rose to 92 wpm and 96,26% accuracy.

I’m gonna give this a try when I get home,  cuz at home I have my favourite keyboard.

Typing Test

Visit the Typing Test and try!

Shape up…

I’ve been watching Notchs livestream where he has been working on his 7DFPS game and it has been a great time, apart from reading the accompanying chat. I’ve never seen so many fights over “What’s the best programming language?” or ever seen gamedevs acting like they’re some girls at a Justin Bieber consert.. Or are they just aspiring gamedevs? Since no indie-gamedev I know would act like that infront of someone who’s kind of famous.
Sure, Notch accomplished something awesome and I admire him for his work, but I don’t see him as a god and I certainly do not scream whenever he types in the chat himself.

What about the “Best programming language…?” There’s a short and very good answer for that: There is none.
Every language has its pros and cons in every aspect of developing. Want speed? Choose C++. Want portability? Choose Java.
I don’t know how many times I’ve been asked “What language should I use for my game?”. I’ve always answered the same thing and probably always will: Choose a language that fits your needs, a language that you can master and maybe even learn a bit more in when you’re working with it.

I’m using Java.. But why? Because I feel very comfortable with it and I love portability. I love being able to boot up my linux machine and play my own games without installing a lot of software just to run a game.
– But Java is slow!
Java is a bit slower than, lets say, C++. Yes. It’s true. But with good programming you’ll still be able to make awesome games..
One day I want to step back to C++ coding, but that will be the day I start working on a really large game project.

Although, if you’re new to programming overall. Choosing a language is critcal. If you choose the right language it will be like a blessing, you’ll feel that you’re learning new stuff every day and you can’t wait until you get to code some more…
If you, however, choose the wrong language… It will be a pain and you don’t want to finish your projects.
I wish I could say: Use this language to get started with programming. But I can’t. My best advice is to talk to other gamedevs, Although don’t ask “What’s the best language?” ask more like “Whats the easiest language to start learning?”.
I started out with Java. My school chose my language, not me. Java might not have been the best choice, but my teacher made it easy to learn.
Maybe we all need a teacher when we start out with something new…

Anyway. I’m off for now.

Something awesome: Lolcode in the browser

I don’t know if you’ve heard about LOLCODE before.
In short it’s one of those minor hillarious programminglanguages created mostly, maybe only, for fun.

But lets get to the point. People have made lolcode interpreters before. I don’t know who the original author is of this interpreter, but if I one day know I’ll give him the credit he deserves 🙂
The point is, thanks to a fellow indie gamedev, Amodo, you can now use the ordinary html script-tag to write Lolcode in the browser, which the interpreter converts to Javascript!
You can watch it in action on this link.

ISN’T THAT COOL?! 😀

GJ!